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HERO.TXT
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Text File
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2001-11-05
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4KB
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104 lines
H.E.R.O.
BY ACTIVISION
by John van Ryzin
DOWN AND DIRTY!
Reach miners trapped miles under the surface of the earth! Use
the Prop-pack to maneuver through a maze of mineshafts! Blast
vile vermin with the Microlaser Beam! Dynamite walls! Negotiate
across the lethal lava flow! Rescue all the miners you can
before running out of lives or power!
Insructions for the Atari 5200
GETTING STARTED
*Insert cartridge. Turn power ON.
*Press a number 1-5 to select one of the five one-player games.
The higher the number, the greater the challenge.
*To begin, press START and move Joystick.
*RESERVES. Begin with one life in use and three in reserve.
Acquire an additional life, to a maximum of six in reserve, for
every 20,000 points earned.
*POWER GAUGE. Power begins to diminish when you move the Joystick
after Rod Hero appears onscreen. If power runs out and a reserve
life remains, you return to the top of that level.
*Game ends when you run out of lives.
VARIATIONS
Game Number Starting Level
1 1
2 5
3 9
4 13
5 17*
*All following levels are random and no level number appears.
In games 1-4, the word PRO appears in place of the level
number after level 20.
EQUIPMENT CHECK
Prop-pack.
*To fly up or run or fly left or right: Push Joystick in that
direction.
*To hover: Tap Joystick forward.
*To fly down a shaft: Step off the ledge.
Microlaser Beam. Your helmet's Microlaser Beam can blast
creatures or slice through small walls.
*To fire: Press either bottom side button. Hold for continuous
fire.
Dynamite. Each of the six sticks you begin with can blow up all
or part of a small wall.
*Land or move near a wall.
*To place and ignite: Press either top side button. Then move
fast or be blown up!
Raft. Ride the raft whenever it appears.
Lanterns. Careful! Touch or shoot out a lantern and that section
of the mine goes dark.
SCORING:
*Shoot a critter: 50 points
*Each dynamite stick remaining
when miner is rescued: 50 points
*Dynamite a wall: 75 points
*Rescue miner: 1000 points
*Earn points for every unit of power left when a miner is rescued.
The higher the level number, the more each power unit is worth.
You've saved the day when the score reaches 1,000,000.
Join the "Order of the H.E.R.O."
Score 70,000 points or more and join the "Order of the H.E.R.O.!"
Fill out the attached coupon and send us a picture of your TV
screen showing your score. We'll send you an official emblem.
Be sure to write "H.E.R.O. 5200" on the front corner of the
envelope, and include $1.00 per emblem to cover shipping and
handling.
H.E.R.O. adapted by The Softworks
coupon (VOID)
My H.E.R.O. score is at least 70,000. I have attached a picture
of my TV screen displaying the score. I am including $1.00 per
patch for shipping and handling. Please enroll me and send my
emblem to:
NAME(Please print):
ADDRESS(Street or P.O. Box):
CITY:
STATE:
ZIP CODE:
Please circle those systems you own: Atari2600, 400, 800, 5200;
Coleco; Commodore 64; Intellivision.
Mail your complete form, picture and check or money order
(no cash please) to:
ACTIVISION, INC.
P.O. Box 7287
Mountain View, CA 94039
For information about new releases, call 800-633-4263 anytime
on the weekend. In California, call (415) 940-6044/5.
END